Buildings

Overview

Buildings are the backbone of development inside each player’s land. Constructed on the Interior Map, they allow players to generate resources, produce equipment, train soldiers, upgrade technologies, and participate in trade and clans. Strategic building choices directly influence a realm’s strength, economy, and role in the wider game.


Building Rules

  • Slots: Each land has a limited number of interior slots for buildings. 81 Slots.

  • Costs: Construction and upgrades require resources (food, wood, stone, iron).

  • Limits: Certain buildings have maximum limits (e.g., 1 Market, 1 Clan Hall per land).

  • Demolition: Players may demolish buildings to free up slots.

  • Specialization: Building types encourage different strategies — economy, military, or diplomacy.


Building Types

🏠 House

  • Effect: Provides +1 to all resources (food, wood, stone, iron) per turn.

  • Role: Economic baseline, ensuring steady growth.

  • Multiple Houses increase resource gain.


🛡️ Armory

  • Effect: Produces armor for troops.

    • Offensive Armor

    • Defensive Armor

  • Actions:

    • Spend resources to craft armor.

    • Multiple Armories reduce armor costs.


⚒️ Blacksmith

  • Effect: Produces weapons for troops.

    • Offensive Weapons

    • Defensive Weapons

  • Actions:

    • Spend resources to forge weapons.

    • Multiple Blacksmiths reduce weapon costs.


🎖️ Training Grounds

  • Effect: Trains soldiers.

    • Offensive Soldiers

    • Defensive Soldiers

  • Actions:

    • Spend food, armor, and weapons to train troops.

    • Troops are key for attacking and defending tiles.

    • Multiple Training Grounds reduce training costs.


🏭 Workshop

  • Effect: Upgrades technologies.

    • Offensive Technology

    • Defensive Technology

  • Mechanics:

    • Upgrade costs scale with current tech level.

    • Multiple Workshops reduce upgrade costs.


🏰 Tower

  • Effect: Adds +100 Defense Power to the realm.

  • Role: Strengthens defenses against attacks.


🛒 Market

  • Effect: Enables trading and resource exchange.

  • Features:

    • Send Resources: Transfer resources to allies.

    • Marketplace Listings: List and buy items.

    • Costs: Small LOP token fee for each action.

  • Limits: 1 Market per tile, 5 listings per land.


🏳️ Clan Hall

  • Effect: Allows clan creation, management, and participation.

  • Features:

    • Create a clan (requires 100.000 LOP tokens).

    • Set clan flag (NFT-based).

    • Manage members (max 30).

  • Limits: 1 Clan Hall per tile.


Strategic Considerations

  • Balanced Strategy: Mix of economic (Houses, Market), military (Armory, Blacksmith, Training Grounds, Tower), and tech (Workshop).

  • Specialization: Players can focus on economy (resource-heavy builds), warfare (military-heavy builds), or support (market/trade focus).

  • Scaling: Workshops and Towers become crucial in mid-to-late game.


Summary

Buildings transform a player’s land into a functioning realm. Every decision — whether to build, demolish, or upgrade — shapes the player’s power, resilience, and influence in the wider world. Mastery of building strategy is key to domination.

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