War System
A realm can attack neighboring realms and be attacked in return. Combat strength comes from your soldiers, technology, realm level, and defenses (notably Towers). This page explains what feeds into Attack/Defense power, defender cooldowns, and how to prepare effectively.
Concepts at a glance
Offensive Soldiers – primary source of Attack Power.
Defensive Soldiers – primary source of Defense Power.
Technology – permanent bonuses researched in the Workshop:
Offensive Tech increases Attack Power.
Defensive Tech increases Defense Power.
Realm Level – adds to both Attack and Defense.
Towers – each Tower adds a flat defense bonus.
Defender Cooldown – a realm that just lost a battle enters a cooldown measured in turns used at that realm. 300 turns.
Attacker Cooldown – a realm that just attacked to another realm, enters a cooldown measured in turns used. 150 turns.
Soldiers are trained in Fighting Pits. Tech is upgraded in the Workshop. Towers are placed on the Interior Map.
Power formulas
These are the exact power calculations used in the UI and backed by on-chain data you can verify:
Attack Power
Attack = (Offensive Soldiers × 2)
+ (Defensive Soldiers)
+ (Realm Level)
+ (Offensive Tech Level)
Defense Power
Defense = (Defensive Soldiers × 2)
+ (Offensive Soldiers)
+ (Realm Level)
+ (Tower Count × 100)
+ (Defensive Tech Level)
Notes
Towers contribute only to Defense, not Attack.
Realm Level helps both sides equally.
Tech levels are integers (long-term progression via the Workshop).
Increasing soldier counts requires armor and weapons (crafted in Armory/Blacksmith) plus resources.
Preparing for war
Offensive checklist
Train soldiers (Fighting Pit):
Offensive soldiers give 2 AP each; defensive soldiers still add 1 AP each to Attack. ( At least 10 Offensive Soldiers needed to initiate an attack )
Upgrade Offensive Tech (Workshop):
Each level directly increases Attack.
Raise realm level (use Turns):
Level adds to Attack and Defense.
Supply lines:
Ensure your Armory/Blacksmith keep armor/weapons flowing for continuous soldier training.
Defensive checklist
Train defensive soldiers:
Each gives 2 DP; offensive soldiers still add 1 DP each.
Build Towers:
+100 Defense per Tower (stacking).
Upgrade Defensive Tech:
Scales your defense permanently.
Manage cooldown:
If you want the cooldown to elapse, you must use turns on that realm.
Example builds
Glass Cannon (raider): 2k Off Soldiers, 200 Def Soldiers, Off Tech +200, Level 30, 0 Towers
Attack = 2k×2 + 200 + 30 + 200 = 4,630
Defense = 200×2 + 2k + 30 + 0 + 0 = 2,430
Turtle (fortress): 800 Off Soldiers, 1.6k Def Soldiers, Def Tech +250, Level 40, 6 Towers
Attack = 800×2 + 1.6k + 40 + 0 = 3,240
Defense = 1.6k×2 + 800 + 40 + (6×100) + 250 = 4,290
Tactics & tips
Tower density matters: each Tower is a flat +100 Defense; stacking a cluster can flip outcomes even with fewer troops.
Balanced army wins trades: pure offense can take a fight, but you’ll bleed on counterattacks; keep some defensive core.
Tech never sleeps: Workshop upgrades are compounding, cost-efficient long-term power.
Mind defender cooldowns: if your target just fought, you may be locked out; recon their cooldown before committing.
Use turns strategically: leveling boosts both stats, and defenders must spend turns to clear cooldowns—punish idleness by preparing repeat offensives once it lifts.
UI references
Home panel shows current Attack/Defense values live:
Attack =
2×OffSoldiers + DefSoldiers + Level + OffTech
Defense =
2×DefSoldiers + OffSoldiers + Level + 100×Towers + DefTech
Workshop panel shows current tech levels and upgrade costs (scaled by Workshop count).
Fighting Pit panel trains Offensive/Defensive Soldiers.
Tower info panel clarifies the +100 Defense contribution.
Cooldown banner appears on targets with an active defense cooldown.
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