Player Lands

Overview

The Lands on the Main Map are the fundamental building blocks of the game world. Each land represents a unique piece of land that players can own, develop, trade, and defend. Tiles form the core of the gameplay loop, as they are where resources are produced, battles are fought, and empires expand.


Tile Structure

Each land on the map contains several properties:

  • Occupancy Status: Whether the land is owned by a player or unoccupied.

  • Owner Address: The blockchain address of the player currently holding the land.

  • On Sale Flag: Indicates if the land is listed for sale on the marketplace.

  • Sale Price: The price in $LOP tokens required to purchase the land.

  • Burn Amount: A fraction of the sale price that is burned during tile transactions.

  • Last Purchase Price: The historical record of the last transaction cost for the land.

  • Bonus Value: A pre-assigned resource bonus multiplier (between 1–4) affecting resource production efficiency.


Tile Occupation

  • Players must spend 100,000 $LOP tokens to occupy an unclaimed land.

  • Only one land per wallet is allowed at a time.

  • When occupying a land, players can optionally register a Referrer, linking them into the referral system.

  • If no referrer is provided, the Foundation becomes the default referrer.


Land Trading

  • Lands can be listed for sale at a custom price (within allowed bounds).

  • Buyers must pay:

    • Sale Price (sent to the current owner)

    • 10% Burn Fee (burned from circulation)

  • Ownership transfers to the buyer, including:

    • Any referral network linked to the previous owner.

    • Tile coordinates and resources.

    • Everything recorded on the Land, other than Twitter Handle.


Land Bonuses

Each land has a fixed Bonus Value that impacts gameplay:

  • Bonus Level 1–4 ( Food, Wood, Stone, Iron ) → Higher values give stronger multipliers for resource generation.

  • Bonuses are determined by land location on the 20×20 grid Main map.


Referrals and Networks

  • When a player occupies or buys a land, they can be linked to a Referrer.

  • A referrer can have up to 30 direct referrals.

  • If the owner of a land changes, the referral network transfers to the new owner.


Player Actions on Lands

  • Occupy Land: Claim unowned land.

  • List Land for Sale: Set a price and make the land available to other players.

  • Buy Land: Purchase a listed land and assume ownership.

  • Check Land Status: View occupancy, owner, bonuses, and referral details.

  • Manage Resources: Each land holds and generates resources according to its level and bonus value.


Strategic Importance

  • Lands are scarce resources — only 400 in total (20×20 grid).

  • Ownership determines participation in:

    • Resource production

    • Marketplace trading

    • Battles and clan expansion

  • High-bonus lands are strategically valuable and more contested.


Visual Representation

On the Main Map:

  • Occupied Lands: Marked with the player’s flag/marker.

  • Unoccupied Lands: Empty but clickable to occupy.

  • Lands on Sale: Have a sale marker showing the listing price.

  • Bonus Levels: Visual overlays (e.g., color shades) indicate resource bonuses.


Summary

Tiles are the player-owned lands in the game. They combine blockchain ownership with strategic gameplay, tying together resource generation, referral networking, trading, and warfare. Controlling lands is essential to progression and long-term dominance in the world.

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